under construction; I have taken a few formatting things from others' websites I like, and am planning to take a lot more
amateur programmer/mathematician and (as of 2025-26) third-year undergraduate maths student.
(like many many others before me) I rediscovered the Stirling numbers (as coefficients of the change-of-basis matrix between \((x^n,)_n\) and \(({x\choose n},)_n\), about as soon as I learned about matrices in school), but had a tendency to skip the OEIS's
i then read Knuth's excellent 1992 writeup Two notes on notation, which informed me of these basis change coefficients' combinatorial interestingness, and (more importantly) their use as tools for finding other interesting combinatorial facts.
since reading it, i have found myself gravitating towards combinatorics and generating functions (as a path of least resistance) and written quite a lot about Stirling numbers (and their extensions
however, i don't like to box myself in;
i am trying to build a library of sorts in my userspage pages, see
i also like the analysis of algorithms a lot! pretty often it is just combinatorics in disguise as applied maths, but even when it's not it tends to be rich in unexplored ideas within reach for anyone to foray into
a lot of my pages (like
this website will be for smaller pages about miscellaneouser things; my goal state is that whenever i find a link that seems interesting but i don't have time to digest, i will already have a page here that i can append it to for later perusal (recently this has been things to remember)
in this sense, my website is alike a personal corrucyst laid bare to the world
physically residing in the UK for now
my humansona is
on the internet, i am ideally an it, but if you have only known me online i won't be upset at any other pronoun use
being an it is unfortunately untenable in real life; i am somewhat averse to they due to the phenomenon of bigots using degendering as a tool for making trans women more palatable, and i have been subjected to too much bad-faith following of experimental they/themhood exclusively
i consider myself spiritually adjacent to the people who use 'this one' instead of first-person pronouns but have not the wherewithal to do so
criteria for inclusion in this list are not impressiveness (they are mostly rote, with the right background) but surprisingness (to someone without the critical piece of background) that they should be possible at all
see also things to remember which is somewhat broader
the mainspace has been quite neglected, and the new Managing Editor sees it as out-of-scope
I'm not a fan of "mainspace" Wiki and do not see them as a core part of the OEIS. For explanatory information, Wikipedia is a better place. Rather I think of these pages as supporting any curious conventions that might exist in the OEIS and perhaps as a mechanism for linking the main sequence pages. But that's just my personal opinion, not an "official" opinion whatever that might mean. Most of us ignore the Wiki altogether, which means you are going to have a hard time finding someone prepared to review changes. If you want to make changes there, I would suggest trying to find out the current author and interact with them.
One more general warning is that at some point we are likely to drop PmWiki altogether and perhaps replace it with a simple markdown renderer. It's one of the most difficult pieces of our infrastructure to maintain. If that happens an effort will be made to preserve content, but the more exotic the features used the more likely the pages are to break if that transition does occur.
-Sean A. Irvine, email correspondence (2025-09-14)
this manifested when a change made on 2025-10-06 broke quite a lot of rendering (ie. the positions of bounds for integrals in exponents), so I may expediate it
for some modules this is somewhat already done! linRecur is explained by
a page on linear algebra (which is mostly in the matrix module) would be beneficial, since there are a lot of cool nontrivial things for Markov matrices (like obtaining waiting time via the matrix fundamental)
when conducting preliminary investigations into CA growth rates for (what eventually grew into) my page
note that my investigation was the easiest part; AforAmpere found the emulator that compresses the problem in space and time to make it fit in a Python one-liner, and I believe David Eppstein would have realised its growth rate during his investigations in the 1990s if he had that at his disposal too
very curious story; in ≈the present day, emissaries from an alien species (the Obesk) arrive on Earth, then (following the collapse of their embassy) depart almost as quickly.
you are a contractor for the FBX in the 2050s, using a reverse-engineered BCI to salvage data from corrucysts; the story takes place investigating a particularly interesting one
it is a story wrapped in a game that takes a multitude of forms; 3D components are rendered directly in HTML. The artwork uses a lot of dithering and the soundtrack is quite interesting too
advice for playthroughs
see also the unofficial dialogue editor
see also my incomplete WRs history page
a defunct iOS platformer game in which you are an octopus-like creature, which (in addition to moving and jumping) can grapple while in the air, with a tentacle which acts like a rope.
this can also be contracted, and contracting during a swing allows for acceleration via conservation of angular momentum. The ocmo operates in a "low gear" in that all its movements are slow but its contractions have a considerable amount of force behind them, which make the game's dynamics extremely interesting.
i have been fond of it for a long time, and posting speedruns on the Discord server since my joining on 2021-11-01.
the benefits of multitouch detachment (aforementioned special cases of which were termed the 'snip' and the 'snatch') may seem small, but it it massively increases the skill ceiling, and opens many possibilities a developer saidin early 2025, i began using a second finger to detach a grapple without lifting the first and ending the contraction early. (This technique had been discovered and understood (at least for braking) as early as 2020-03-23, but also evidently wasn't intended since it breaks the run playback feature and requires one to be screen-recording at all times)
WOW. it is a new control mechanic that we did not design on purpose. It seems quite useful for extreme speedrunning. we were thinking of having a similar control but decided to leave it out as the control scheme was quite complicated already
there are 37 ordinary levels (with iCloud leaderboards still up!) in each the Light and Dark World (the former unlocked gradually as you progress, the latter being unlocked by 3-starring their LW counterparts), together with four "stay alive" boss levels (not speedrunnable) and one "reach the end as fast as you want while being pursued" boss in the LW, and one considerably long and true serene final level in the DW; these last two could be speedrunnable but don't measure time automatically and have no builtin leaderboards so have largely not been.
i currently have 3 of the 74 world records; Ruins 2 Keychain in 22.10s, Sky 6 Long Route in 10.44s (with handcam) and Forest 6 Work Around in 11.51s (with worse-quality handcam); the former two are levels that the prodigious world champion Xiaoyu (known to us as SXY3) did not focus on (but i have little doubt could optimise further), while the last was due to a nonobvious route optimisation that (if applied together with their general performance) would let them retake it.
i intend to eventually make a page here covering the speedrun WR history and remarks by the developer for every level, since there is a lot scattered across YouTube and bilibili or tucked away in that Discord server with poor searchability
if it gets readded to the App Store or i start using an app-installing program (i think iMazing works), i will be able to reset it to try doing full-game speedruns, those seem as though they'd be fun (one has to optimise for consistency, which for me has entirely fallen by the wayside)
in general assume i am a robot that is learning what it means to be human and cannot consistently read between the lines, no matter how good it is at spewing witticisms or how much of an air of confidence and suavity that imbues it with
incidentally, this issue has been much more prevalent in irl interactions than on the internet; i have not had enough experience with internet friends turning into irl friends for extended durations to determine whether this is due to selection bias on my part or the fundamentally different natures, i suspect both!
drone btw would you happen to know of a tool that i could input multiple video files to and have overlay them (for Ocmo purposes)
(this is not quite trivial on account of the background parallax, but the foreground is much higher-contrast and sharper so it only needs to be able to track the positions of black regions)
magma blender has video editing and compositing features
drone what if i wanted to hold the environment fixed and have the videos' boxes move around could it do that
magma yes
drone and could it fill in the pieces of the environment not currently in the videos' boxes based on what videos show of it in the past or future
magma most definitely
magma there is not a predefined Button Which Fills In The Pieces Of The Environment Not Currently In The Videos' Boxes Based On What Videos Show Of It In The Past Or Future, but you should be able to use motion tracking information to just place every video frame in the background simultaneously, offset by its motion info, to emulate the same effect
magma by combining some of the compositing/geometry tools